Represents an error while joining a game, sent from the server to the client.
Be wary that JoinGameRequestPayloadPacket has the same payload type but a
different format. You can use assertJoinGameErrorPayloadPacket to make sure
that a packet is an error and not a request.
Represents an error while joining a game, sent from the server to the client.
Be wary that
JoinGameRequestPayloadPacket
has the same payload type but a different format. You can useassertJoinGameErrorPayloadPacket
to make sure that a packet is an error and not a request.https://wiki.weewoo.net/wiki/Protocol#Server_To_Client