Game data and game data to packets. https://wiki.weewoo.net/wiki/Protocol#5.2C_6_-_Game_Data_and_Game_Data_To
All payload packets. https://wiki.weewoo.net/wiki/Protocol#Reliable_Packets
Remote procedure call packet bodies. These are actually extensions of the regular game data packet but with more data including an RPC flag. https://wiki.weewoo.net/wiki/Protocol#2_-_RPC_Game_Data
Assert that the packet is an error (server -> client) instead of a join request.
Join error or join request
Assert that the packet is a join request (client -> server) instead of an error.
Join error or join request
Convert a disconnect reason to a human-readable string as found in the game.
Disconnect reason
Convert a game data type to a human-readable string.
Game data type
Convert a payload type to a human-readable string.
Payload type
Convert a player color to a human-readable string.
Player color
Convert an RPC flag to a human-readable string
RPC flag
Convert a task type to a human-readable string as seen in the task list in the game.
Task type
Known matchmaking servers by region.
Generated using TypeDoc
Data | Among JS
Among Us constants, enums, types, static game data, and more. This is part of Among JS, a simple and flexible library for interacting with the Among Us protocol. You can find documentation here.
The data is currently organized into 4 groups: