A request to join a game, sent from the client to the server.
Be wary that JoinGameErrorPayloadPacket has the same payload type but a
different format. You can use assertJoinGameRequestPayloadPacket to make sure
that a packet is a request and not an error.
A request to join a game, sent from the client to the server.
Be wary that
JoinGameErrorPayloadPacket
has the same payload type but a different format. You can useassertJoinGameRequestPayloadPacket
to make sure that a packet is a request and not an error.https://wiki.weewoo.net/wiki/Protocol#Client_To_Server